Early formal experiments - developing the use of 'asymptotal' shafts and intrusions of geometry.
Early formal experiments - exploring possibilities of multi-story connections and basements.
Early formal experiments - introducing central atrium and artificial ultra-complexity.
Small scale 3D printed model on/in hypothetical hilltop site.
Small scale 3D printed model on/in hypothetical hilltop site.
Small scale 3D printed model on/in hypothetical hilltop site.
Double quarter studio began with abstract explorations in "primitive complexity" - enticing spaces of desire derived from the interactions between geometric primitives. The relatively haphazard early appliqué of boolean operations became fodder for future work via a process of constant reinterpretation that was meant to mimic the way in which human memory decays over time. Moving between steps in the process involved the recreation of previous moves deemed successful with increasing clarity of intention and decreasing memory of the process which birthed them. After several weeks of playful pushing and pulling of a vaguely architectural form devoid of site or orientation. "Replica" in its 'finalized' form was inspired by the trancelike, sample-driven experimental music of Daniel Lopatin, d.b.a. Oneohtrix Point Never; tectonics were loosely developed for a zoomed in section of the composition via a "chunk" model, while experiential qualities where explored through a purely imaginative section drawing. Therein, a multitude of disparate spaces collide in three dimensions to offer sectional delight and provide a fictional narrative to a meandering journey of psychedelic proportions.